Kelsey Fox Reyes
"Gaming is a thrill and an escape, an exercise in creativity and imagination, and a way to engage and inspire; it's an avenue through which players can realize their most fantastic goals and find a community with which to share them."
I worked as narrative designer on this as yet unannounced project by Airtraffic.co. I worked off pre-determined general concepts and created an entire game world, its characters, and all the lore that went along with them. I also advised on art direction, cutscenes, general quest outlines, in-game enemies and environments, game progression, and special abilities and items. I will be able to share more information upon the game's release!
I devised an interactive branching narrative based on an existing IP for my work with The Iterative Collective. I planned the narrative in Articy Draft orginally and built a playable game out of it in Ren'Py. Click to view!
For this title, I created a narrative concept based on the already determined mechanics, characters, and assets of the game. I also wrote all the interactive text as well as the written story elements players encounter as they progress through the levels and provided VO for cut scenes. Click to read the cutscene script as well as drafts for in-game assets that communicate the game's story.
As the narrative designer of this project, I created reference documents with area and character lore, including backstories for each of the NPCs, as well as crafted the dialogue for all game progression and cutscenes. I worked closely with my team to ensure that each step of the process, from how the characters and environment looked to sound design, worked together to communicate this cohesive narrative. Click to read the game lore and script.
I worked as narrative designer with a fantastic team to complete Cell Shocked in only a week. I crafted the character personalities and backstories, wrote all cutscene dialogue, and informed my team's decisions about character design and environment choices in keeping with the narrative I crafted for our game. Click to read the game script.
I transformed a simple childhood favorite into an action-packed space race where players compete to go down in history, all while remaining within the parameters of the original gameplay. Click to view!
This is a piece I wrote based on existing lore about a Goddess within the game Achaea. It has since been added to in-game libraries to be accessed by other characters within the game, demonstrating my ability to build upon a game's lore and expand it into deeper world building and further character details, backstory, and motivations. Click to view!
Me & I features my writing and voice acting. I shaped the narrative direction of the entire project, from character design to mechanics that were in line with the story. As we work to develop Me & I into a full-length game, I am providing additional narrative support, level design, and project management for the team. Click to read the game script.
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Screenplay | Comedy | 2500 words
“'Well, at least he has good trigger discipline,' thought Vanessa as she kept a watchful eye on the finger of the man holding the gun to her head. This was not at all how she expected her day to go."
Additional Published Writing